2022-08-19T17:57:00Z Started savegame on Marble Canyon, all but ship outside connections, suitable area for building 69%, base theme: temperate.
Goal is to reach population 100k today as quick as possible while still enjoying the game.
Addons used: BrokenNodeDetector, CargoHoldFix, CitiesHarmony, CSLShowMoreLimits, ExtendedGameOptions, FirstPersonCamera_Updated, LifecycleRebalanceRevisited, RealPopRevisited, RoundaboutBuilder, ShowIt, TMPE, TransferManagerCE.
Lazy starter setup.
First save game for Marble_Canyon_1 file name.
2022-08-19T18:03:00Z Unpaused the game, it begins.
2022-08-19T18:06:00Z Little Hamlet population 320.
OK taxes on and lets make that money.
2022-08-19T18:11:00Z Worthy Village population 650.
2022-08-19T18:15:00Z Tiny Town population 1k.
Activated TMPE no vehicle de-spawning, we do it for real
2022-08-19T18:25:00Z Boom Town population 1.8k.
Cemetery and bus depot became available in this milestone, cemetery is essential for life heh.
Saved game for Marble_Canyon_2 file name.
2022-08-19T18:46:00Z Busy Town population 3.6k.
Saved game for Marble_Canyon_3 file name.
Created small PMC Farming 1 district as our city was on top of fertile farming soil, why not, who knows maybe it saves few truck loads of imports on generic industry.
Now we wait again until things grow.
2022-08-19T19:09:00Z Big Town population 5.5k.
High density zones, metro, incineration plant and university are now available.
Saved game for Marble_Canyon_4 file name which is the fourth and last of these rotating file names.
Farmers are growing stuff.
2022-08-19T19:21:00Z Small City population 8k.
This milestone gives us cargo train station and two good policies. Activated small business enthusiast and big business benefactor policies.
2022-08-19T19:33:00Z Big City population 13k.
Crematorium, large water tower and advanced inland water treatment plant are now available. With this milestone we have pretty much all we need building wise.
2022-08-19T19:40:00Z Grand City population 16k.
Only thing worth building in that coast line is wind turbines
2022-08-19T20:02:00Z Capital City population 26k.
Cargo harbor is now available.
Industry expansion, whee. Should not have done it, would finish this savegame much sooner if just stick with high density residential and office zone spamming
2022-08-19T20:35:00Z Colossal City population 36k.
This milestone gives nuclear power plant and cargo hub (ship + train terminal).
Yeah grind that shizzle
Fire in the industrial park, fire in the industrial park! All hands on deck!
Keeping busy at the warehouse industrial area
2022-08-19T21:34:00Z Saved game and let game run in normal speed while I go grab something to eat.
2022-08-19T21:38:00Z Metropolis population 55k.
2022-08-19T21:51:00Z Feeding time over, back to building a city.
Beavis voice "fire! Fire! FiRE! huhu, huh, huh, uhuhu, huhu, huh, uhuhu..."
2022-08-19T22:08:00Z Megalopolis population 65k.
Final milestone achieved, now off to buy all the terrain grid tiles heh.
Should not purchase more than one warehouse at the time, as it immediately started to be filled
Cargo train terminal, just for logistics fun.
Hmm I have depleted all the ore from PMC Ore 1 district, how is that possible as I have unlimited oil and ore addon enabled. Or do I, hmm... it should be, but need to check next time exiting the game. Also extended game options has unlimited oil and ore, so I am slightly confused how it runs out hmm hmm.
2022-08-19T23:32:00Z Yeah buddy! Goal met, 100k population
Got little side tracked with the industry stuff, but yeah it was fun. It probably will be glorious one day to return into this savegame and start to casually play as there is no other goals to chase
2022-08-19T23:34:00Z Saved game and shutdown Cities Skylines, this savegame is done for now, off to other adventures.
BTW when exited to main menu I went to content manager to check and as I remembered, unlimited oil and ore addon IS enabled. Hmph, I don't get it how does it deplete then. Oh well something to google after web page has been created heh. Adios.